Music by

Chochi Beat

https://www.youtube.com/channel/UCIR3PyV8NzS45Pj145keMjA

White Bat Audio

https://www.youtube.com/channel/UC_6hQy4elsyHhCOskZo0U5g


This is a non-simple videogame based on my first game on Unity, Wall Break, but now developed on HTML, in a lite version.


Objective

The base mechanic is that you use a ball bouncing arround a room to destroy the wall in front of you, prevent to lose avery ball you have using a palet on the screen wich can change the ball's direcction by hit it in determined zones. To destroy the wall you need to break every tile on it by hitting with the ball or with the Laser.


PowerUps

There are two PowerUps wich can appear and change their position often or chinging the type until you hitthem with you ball. There is the Laser, and my main, that gives you 5 ammo and you can carry 10. You get a pointer that you can use to know where you will shot. Then, there is the Timer, that gives you 5 seconds to slow the game time, or ball's time, and get a better presition. You can get a top of ten seconds.


Golden PowerUps

Some times if the PowerUp is off, there is a little probability of appearing a golden PowerUp, that gives you a limitless amount of ammo or time while the ball doesn't hit the wall twice. 


PlusPoints

By playing, destroying things and  getting PowerUps, you will get PlusPoints, if you get enough PlusPoint you will get a new ball, but for ech new ball you get with the same ball, each ball will get harder to reach it.


Two paralel game modes

There is an arcade mode, where you can start from the number one wall, and try to survive until the last. At the same there is a screen where you  can select the level you can play and get a record by wall. At the first time the only one wall is aviable is the first, but there are two ways to unblock every wall. Fisrtly is the arcade mode, where the last wall where you have been is unlocked and every one before. Then, you can unlock the other last walls by playing each wall. 


The shop

In the main menu is an option to get in the shop, where you can buy more balls to start every new game, while ther are two PowerUps for sale that you can buy to start a new run with une PowerUp full filled. 


Two music mode

In the options screen you can change some configurations fo the game, for example the game speed (Difficulty), and the music and sound effects volumes, but there is an option to change the style of the music. You can select between two styles, Synthwave and Chiptune, what you prefer.



Tricks

1.- When you get a golden PowerUp, you can leave die the ball for avoid it to hit the wall and keep the effect by a long time by sacrificing your balls.

2.- The PowerUps appear randomly, but if you have an indicator almost fill or completly filled, and the other was a bit empty, you can ensure you will get the PowerUp you need. This can help to get that golden PowerUp you wish.

3.- When you destroy a wall in arcade mode, you get a free ball, but if you destroy the last tile with the ball, you'll get two free balls.

4.- Sometimes, two, or more tiles, will be too close to each other and you can hit there, with the ball or the laser to destroy them by one.

5.- If you get a new ball, by get pluspoints, by which speed you are playing you will get a golden ball, which duplicates all the points you get with it. If you lose the ball, you need to restart the count to get another ball and lose the yellow ball.

StatusReleased
PlatformsHTML5
Release date Jan 25, 2022
AuthorDaviDice
GenreAction
Made withAdobe Illustrator
Tags2D, break, chiptune, css, html, javascript, lite, Retro, Singleplayer, wall
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksYouTube, Community

Development log

Leave a comment

Log in with itch.io to leave a comment.